Wednesday 28 October 2015
Friday 16 October 2015
Thursday 15 October 2015
A Bittersweet Farewell: The Hunger Games and Remembering Philip Seymour Hoffman
A Bittersweet Farewell: The Hunger Games and Remembering Philip Seymour Hoffman
As The World Eagerly Anticipates The Hunger Games: Mockingjay Part 2, I Can’t Shake My Feelings Of Bittersweet Serenity. Before I Go Any Further, I Don’t Want Any Misconceptions Regarding My Thoughts On This Franchise. I Wasn’t The Biggest Fan Of The First Film. It Felt Like A Half Drawn Canvas Of A Larger Painting. There Were Instances In Which I Saw Why So Many People Have Become Huge Fans Of The Franchise. I Was Unfamiliar With The Source Material Going In But I Had Heard All The Praise. For Some Reason, I Didn’t Connect With Any Of The Characters Or The World Of Panem. To My Surprise, I’ve Like Both Subsequent Films More Than The Original. I’ve Grown To Appreciate The Maturity And Sincerity Of The Filmmaking. I Found Myself Wrapped Up In The Ethical Dilemmas Of The Protagonists. Like Everyone Else Who Is Wrapped Up In This Worldwide Phenomenon, I Can’t Wait For The Final Entry This November.
I’m Somewhat Saddened By The Conclusion Of This Saga. My True Bittersweet Sadness Comes From Tragic Circumstance Behind The Camera. Last February, Philip Seymour Hoffman, The Actor Behind The Character Of Plutarch Heavensbee, Passed Away. To Be Blunt, I Was Left In Utter Shock. I Remember Waking Up That Morning And Feeling Like I Had Been Punched In The Gut When I Checked The Big Headlines On Facebook. I Couldn’t Bring Myself To Write Anything On Hoffman’s Passing. I Didn’t Want To Seem Like I Was Jumping On The Proverbial Bandwagon Or Capitalizing On A Hot Story. I Wanted To Be As Candid And Sincere As Humanly Possible. WithThe Hunger Games Soon Concluding, So To Will The Career Of An Extraordinarily Gifted Actor We Lost Far Too Soon. I’ve Finally Decided That Now Is An Appropriate Time For Me To Honor Someone Whose Work I Have Always Admired.
Even Though He’s No Longer With Us, Hoffman Has Left Behind A Filmography As Impressive As Some Actors With Twice The Amount Of Credited Roles. I Remember Once When I Was Watching An Episode Of Inside The Actor’s Studio. I Believe Hoffman Himself Was The Guest But I Distinctly Remember Something That Host James Lipton Retorted. He Said That Philip Seymour Hoffman Would One Day Be Recognized As The Finest Actor Of His Generation. With A Career Spanning 22 Years, I Think Lipton Was Accurate In His Assessment. No Other Actor In My Lifetime As A Film Buff Has Gotten Me More Excited About Any Project With His Mere Association. Whether He Was The Lead, A Supporting Actor, Or A Featured Player, Hoffman Was Incapable Of Delivering Anything Less Than A Stellar Performance.
By No Means Do I Think Heavensbee Is One Of Hoffman’s Defining Roles. It Is However, One Of His Most Significant And Understated Roles. The Hunger Games Exists In A World That Is Much More Exaggerated And Extravagant Than Ours. Hoffman’s Performances As Heavensbee Possessed A Grounded Reality In A Fantastical Environment. He Brought An Appropriate Balance To Some Of The Political Subtext That’s Borrowed From History. I Don’t Know The Extent Of His Appearance In The Upcoming Film But I Can’t Imagine Being Able To Keep A Dry Eye Seeing Him For The Last Time On The Big Screen.
What Makes Film Such An Endearing Form Of Entertainment Is Because Of The Immortality It Provides. Legacies And Careers Live On For Generations Of Film Fans To Admire And Study. I’ll Always Be Able To Go Back And Watch His Performances Over And Over Again. All Of His Roles Are Memorable, But I Would Like To Take A Closer Look At Some Of The Highlights Of His Storied Career. In Retrospect, Hoffman Was Never Typecast Or Placed Into A Label. He Could Literally Do Anything, Play Anyone, And Show Any Emotion Required That Was Needed To Bring The Page To Life. His Transformations Were Subtle But Expertly Executed. It Could Be Something Simple As Simple As A Cosmetic Change. Hoffman’s Brilliance As An Actor Came From What He Could Do Beneath The Surface. Changing His Posture, His Walk, His Manner Of Speaking, Etc.
Part Of Being An Actor Is Being Unafraid Of Any Inhibitions. Hoffman Notoriously Had Some Demons But When He Was In Front Of The Camera They Were Hidden From The World. Most Of His Critical Praise, While Widespread Across All His Films, Came From His Dramatic Roles. They’re Worthy Of Praise But I Always Felt His Comedic Quirks Were Taken For Granted. Take For Example His Role As Brandt In The Big Lebowski. For A Film That’s As Popular Amongst A Cult Of Fans As Any, I’ve Scarcely Found Those Who Singled Out Hoffman. It’s Not A Big Role And Could Be Played By Any Number Of Actors. In Many Ways, He’s The Most Level Character In The Film But Even Then That’s Stretching It. The Way He Reacts To The Craziness Around Him Helps Make That Role Memorable. Something Just As Simple As His Peculiar Smile/Laugh Combo Is Enough To Have Me In Hysterics.
Hoffman Could Also Be Out-And-Out Hilarious With The Material He Was Given. In Charlie Wilson’s War, He Plays The Foul-Mouthed CIA Associate Of Sen. Wilson. Working With A Script Written By Aaron Sorkin, Hoffman Flies Off The Hand While Carefully Spewing Out Sorkin’s Trademark Obscenities. It Was A Supporting Role That Proved To Mainstream Audiences He Could Spar With Hollywood Heavyweights Like Tom Hanks And Julia Roberts. His Comedic Material Wasn’t Always Up To His Level. Along Came Polly Isn’t A Film That I Would Recommend. For Some Inexplicable Reason, Hoffman Still Shines Brightly In It. It Could Have Been An Obvious Joke (An Overweight And Paunch Man Playing Basketball) But There’s Much More That He Provides.
The Year Following Charlie Wilson’s War, He Went Toe To Toe With Meryl Streep Of All People InDoubt. As A Priest Accused Of Child Abuse, He Walked A Fine Line In Ambiguous Intent. He Was Both Suspect And Likeable Which Makes For Some Very Compelling Drama. It Takes A True Master Of The Acting Craft To Be Able To Do This. His Final Confrontation With Streep Is A Sight To Behold, An Acting Class In It Of Itself. His Apprehensive Nature Isn’t One Of Suspect Confidence But A Result Of Constantly Questioning His Moral Etiquette.
Hoffman Had The Opportunity To Work With Extraordinary Directors And Gifted Co-Stars. Many, Including Myself, Cite Him As “An Actor’s Actor.” That’s Not An Indictment Of Snobbery On His Part. In A Time Where Blockbusters Have Attracted Some Of The Top Names In Hollywood, Hoffman Was No Exception. Before He Was Plutarch Heavensbee, He Was Owen Davian InMission Impossible 3. I Would Not Have Faulted Hoffman At All For Phoning In That Type Of Performance. It’s With That Notion That I Applaud His Commitment To A Rather One-Dimensional Villain. He’s Intense Throughout And Genuinely Frightening When He Had To Be. I Could Watch The Opening Scene Between Him And Tom Cruise On Repeat And Still Feel The Same Adrenaline Rush As I Did On First Viewing. I Guess It Reaffirms He Would Have Made An Excellent Interpretation Of Penguin In A Future Batman Film.
I Could Go On And On About Hoffman’s Many Roles. I Think Future Generations Will Remember Him Fondest For His Frequent Collaborations With Paul T. Anderson. I Point To His Role In The Master As His Finest Achievement But This Doesn’t Distract From His Other Films With Anderson. I Am Not The Biggest Fan Of Boogie Nights But Hoffman Steals The Movie. He Plays Scotty, The Closeted Member Of A Group Of Porn Filmmakers. He Desperately Wants To Display His Affection For Star Dirk Diggler But Equally Wants His Affection In Return. When He Comes Onto Diggler And Is Rejected, It’s Utterly Heartbreaking. To Be Able To Balance Scotty’s Goofy Demeanor With His Fragility Is Nothing Short Of Miraculous. I Would Regret It If I Didn’t Mention His Work In MagnoliaBecause It’s The Most Understated Of His Anderson Performances. No Matter How Much Abuse He Takes Over The Phone While Caring For Someone Else’s Family Member, He Remains Composed. There’s Never A Moment Where He Explodes Or Becomes Enraged. He’s Always A Caring Individual In The Face Of Adversity.
It Speaks Volumes Of Hoffman That I Didn’t Even Get To His Oscar-Winning Performance InCapote. I Feel Like Others Have Already Spoken At Length About This So I Don’t Need To Add-On. To Close Out This Tribute, I’d Like To Once Again Reiterate The Bittersweet Feeling I Have Whenever I See Advertising For The Upcoming Mockingjay Part 2. I Have Severe Doubts About Whether Or Not I Will Bond With Another Actor To The Same Degree As I Have Done With Philip Seymour Hoffman. No Other Actor In My Lifetime Has Made Me Laugh, Cry, Feel Joy, Feel Regret, And Feel Hopeful Alongside All Of His Characters. It’s Tragic He’s No Longer With Us In Body But I’ll Leave You All With This Quote From Doubt: “Doubt Can Be A Bond As Powerful And Sustaining As Certainty. When You Are Lost, You Are Not Alone.”
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Nintendo To Announce Their Mobile Game Soon
Nintendo To Announce Their Mobile Game Soon
For Those Unfamiliar, DeNA Will Be The Company Nintendo Will Be Collaborating With To Create Their Mobile Games. According To DeNA West CEO Shintaro Asako, Who Teased This Week At The GamesBeat 2015 Conference That Fans Don’t Have To Wait Much Longer, Though He Didn’t Share Any Other Details.
No Specifics Were Provided But He Left Some Cryptic Hints As To When We Will Find Out More Details. “Soon, We Should Be Able To Announce The Game”, Asako Said.
It Was Already Announced That The First Game Would Be Announced Before 2015 Concluded So This Is Hardly A Surprise.
However, Asako Did Reiterate That Nintendo Plans To Release Five Games Via The Partnership Before The End Of March 2017. “But It’s A Really Exciting Initiative”.
As To What The First Nintendo/DeNA Game Will Be, Industry Analyst Serkan Toto Tweeted This Out.
Late Nintendo Boss Satoru Iwata Previously Said In March That The Deal With DeNA Should Result In “Some Sort Of Output Within This Year”.
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Wednesday 14 October 2015
Bringing apps and technology into board games
Bringing apps and technology into board games
In The Last Decade The Board Gaming Hobby Has Made A Triumphant Resurgence Into Many People’s Lives. Gone Are The Days Where The Only Games Families Will Play Is Monopoly And Cluedo. On The Popular Board Gaming WebsiteBoardgamegeek.Com They Have 79,944 Board Games Registered In Their Database.
But With So Many Board Games Being Published Each Year They Are Struggling To Get Noticed By The Players And The Market. To Combat This, Board Game Designers Needed To Think Of An Innovation To Add To Their Games Which Would Make Their Game Stand Out In An Over Saturated Market And Entice The Players. This Innovation Started To Take Play In Early 2014, And It Came In The Form Of Mobile Apps To Assist Or Enhance Gameplay In Board Games. There Are Three Primary Board Game App Categories:
Full Gameplay. These Apps Would Consist Of Being The Entire Game In Digital Form.
Buddy Apps. These Apps Would Help The Users Track Game Information Such As Their Health Points And Score.
Core Apps. These Apps Are The Core Foundation Of The Game, And Without The App The Game Is Nigh On Impossible To Play.
Buddy Apps Have Always Gone Down Well With The Board Gaming Community. They Are Not Aiming To Replace Any Gameplay Functionality And Just Aim To Support The Current User’s Play, Or Enhance It. A Popular Example Would Be One Night Ultimate Werewolf’s App. It Merely Adds Narrative, And Sound Effects To The Game Which Could Have Easily Been Read Out And Played By A Player.
The Controversy Comes From Core Apps. With These Apps Most Of The Gameplay Elements Are Captured In The Application, Making Players Concerned That If The App Or Devices Are No Longer Supported In The Future Then It Renders Their Game Unplayable And Obsolete. This Is Not An Uncommon Fear With Technology Outside Of Board Games.
Often Technology Companies Are Scared By How Software Scales, And Its Longevity. However, Many Board Game Players Were Quick To Defend Apps In Gaming As A Principle Of “If The Game Is Good, The App Will Be Supported For A Long Time”.
Popular Core Apps Games Include Alchemist And XCOM.
Alchemist Is Innovative With Its Use Of Apps As It Allows The Player To Play The Game To Acquire Ingredients To Use In His Alchemy, Then Input Those Ingredients Into The App To Determine If The Potion Worked. This Can All Be Done Without An App (So Longevity Is Preserved), But Is A Long Winded Process.
XCOM On The Other Hand, Uses Its App To Set Real-Time Mission Objectives, And Tells A Player What Is Going To Happen On A Given Round Which That Player Must Then Communicate To The Rest Of The Team.
The Reason I Say Popular Is Because These Are The Only Two Games In Boardgamegeek’s Top 500 Which Have Core App Games.
So What Does This Mean For Technology In Board Games? Well, This Has Happened Before. In The 80’S And 90’S Board Games Used Conventional Electronics And Motors To Enhance Gameplay. Case In Point, Remember The Game Operation. There Hasn’t Yet Been A Game Released In 2015 With A Core App Game.
Seeing As This Is Still A Experimental Concept To The Board Game Industry I Think It Would Be Very Risky To Create A Startup Which Caters To This Niche Of Apps. However, Board Game Mobile Apps (Full Gameplay) Are On The Rise. Carcasonne (Ranked 112 On BGG) Is Currently Sitting #2 On Google Play’s Board Game Listing With 100,000 – 500,000 Installs At SGD$4. So If You Are Looking For A Technology Startup In An Industry In Its Golden Age, Then Maybe Board Games Are Just For You.
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Fingers need rest, give 'Candy Crush' a break!
Fingers need rest, give 'Candy Crush' a break!
A “Candy Crush” Freak, 30-Year-Old Arjun Had Been Feeling Pain And Numbness In His Thumb And Index Finger For Some Months Now. Most Of His Free Time Went Into Playing Games And Texting Messages On Smartphone.
Unable To Understand The Cause Behind His Misery, He Sought Medical Help. Dr.Maninder Shah Singh, Senior Orthopaedic Surgeon From The Indian Spinal Injuries Centre In New Delhi, Diagnosed Him With Early Carpal Tunnel Syndrome Where The Median Nerve In The Wrist Gets Compressed When Constantly In A Bent Position.
“On Prodding Him Further, The Culprit Was Found To Be An Excessive Smartphone User. Arjun Improved With Treatment That Included Restriction Of Smartphone Use, Hand And Wrist Exercises And Physiotherapy,” Dr.Singh Said.
Seeing Youngsters Buried Into Smartphones And Tablets For Hours At A Stretch Is Now A Common Sight In India. Little Do They Know That The Addiction Can Cause Repetitive Strain Injury To Hand Joints.
“It Can Cause Injury To The Tendons And Muscles Supporting The Thumb And The Fingers As Well As The Wrist. In The Long Run, It Can Affect The Flexibility Of The Thumb And The Fingers,” Explains Dr.Rajeev K Sharma, Senior Consultant (Orthopaedic And Joint Replacement) At Indraprastha Apollo Hospitals.
According To Dr.Pradeep Moonot, Orthopedic (Foot And Ankle) From Breach Candy Hospital Trust In Mumbai, Excessive Smartphone Use Can Lead To Injuries That Cause Strain And Stress From Repetitive Motion.
“This Can Also Lead To Tendinitis Of Finger And Wrist And Arthritis Of The Thumb Joints,” Dr.Moonot Said.
The Thumb Has To Move In An Awkward Manner On The Smartphone. “This Can Lead To Soreness In The Thumb Called ‘Blackberry Thumb’. Tip Of The Finger Soreness Is Also An Issue. Inappropriate Placement Of The Hand And Shoulder Can Also Cause Pain In The Shoulder And Neck,” He Warns.
Dr.Ramneek Mahajan, Director (Orthopedics And Joint Replacement) At Saket City Hospital In The Capital, Blames Wrong Hand Postures.
“This Includes Tilting Hands Too Far Inward Or Outward While Tapping Or Putting Force On The Wrists While Typing On Smartphone,” He Says.
According To Senior Orthopedic Dr.Raju Vaishya From Indraprastha Apollo Hospitals, People Who Frequently Use Their Thumbs To Type Texts Can Develop De Quervain Syndrome – A Painful Affliction That Involves The Tendons That Move The Thumb.
“Although The Causal Link Is Not As Well Established As In Patients Who Suffer From Pain From Prolonged Desktop Keyboard Use, There Is Little Doubt That Overzealous Texting Can Cause Debilitating Pain,” He Stresses.
Dr.Rajeev Thukral, Senior Consultant (Orthopedics) At Max Hospital In Saket, Feels That Smartphone Addiction Has Made Young Indians Vulnerable To More Stressed Injuries. “It Can Also Lead To Pain In Other Body Parts Like Elbows And Shoulders Because When You Overuse, The Body Tends To Get Tired Which Leads To Pain,” He Said.
Dr.Moonot Is Seeing More Young People With Such Complaints. “As Soon As The Time Spent On The Phone Or Gaming Is Reduced, The Symptoms Do Get Relieved. The Assessment Of Work And Home-Related Psychological Stress Is Also Important To See If These Are Contributing Factors As Well,” He Emphasises.
Orthopaedic Surgeon Dr.Ishwar Bohra From BLK Super Speciality Hospital Has Also Seen A Spurt In Youngsters Coming To Him With Hand And Wrist Pain.
“I Frequently Treat Youngsters In Their Twenties Suffering From De Quervain Syndrome, Tennis Elbow And Cervical Spondylosis Owing To The Excessive Use Of Mobile Phones,” He Said.
The Best Way Is To Strike A Balance Between Excessive Use Of Technology And A Healthy Life.
“While In Most Cases, Medication, Rest And Some Exercises Can Treat The Disorder, In Extreme Cases, Surgical Intervention May Be Necessitated. So, Do Not Let Technology Get The Better Of You,” Dr.Sharma Advises.
There Are Some Special Apps Like SwiftKey And Swype That Help Reduce The Need To Type.
SwiftKey Uses A Blend Of Artificial Intelligence Technologies That Enable It To Predict The Next Word The User Intends To Type. Swype Is A Virtual Keyboard For Touchscreens Where The User Enters Words By Sliding A Finger Or Stylus From The First Letter Of A Word To Its Last Letter, Lifting Words In Between.
Stretching Exercises Of The Wrist, Elbow, Shoulder And Neck Will Also Help Prevent Or Alleviate The Symptoms, The Expert Advises.
“If You Feel Discomfort, Stop And Rest And Do Stretching Exercises. Change Hands Frequently On Prolonged Use. Use Hands-Free Devices More,” Says Dr.Singh.
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Zombie Match Defense' Mixes 'Plants vs. Zombies' with Match-3 Games Next Week
Zombie Match Defense' Mixes 'Plants vs. Zombies' with Match-3 Games Next Week
Shovelware Games’ Zombie Match Defense Feels Like The Perfect Game For Our Times – Mix Zombies With Match-3 And Tower Defense? Well, Maybe Tower Defense Isn’t The Most Popular Genre Any More, But Hey, People Still Love Them Some Plants Vs. Zombies [$0.99] And Plants Vs.
Zombies 2 [Free] Is Still Getting Regular Content Updates. So Mix The Tower Defense Gameplay Of That In With Match-3 And Make Sure There’s Still Zombies Involved, And You Get A Potent Combination. Zombie Match Defense Is Set To Release On October 22nd. While The Game Has Seen A Lot More Development Since Then, You Can Get The Gist Of The Game From The Hands-On Video With Developer Jake Sones We Got At GDC:
This One’s Looking Pretty Solid, And It Should Be Available For Everyone To Play Next Thursday, October 22nd. The Game Will Be A Premium Release, Too. We’ll See Just How Fun Killing Zombies By Matching Brains Will Be For Ourselves Next Week. Check Out The Forum Thread For More!
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Sonic Dash 2: Sonic Boom Review
Sonic Dash 2: Sonic Boom Review
2014’S Sonic Boom: Rise Of Lyric For The Wii U Was A Very Low Point For Sonic The Hedgehog, And That’s Saying Something For A Game Series That’s Been Through More Peaks And Valleys Than A Freight Train Travelling Through The Rockies.
But Even Though The Words “Sonic Boom” Make People Point And Laugh When They’re Used In A Hedgehog-Related Context, Sega Is Far From Done With The Property. The Sonic Boom TV Show Is, For Instance, Pretty Good. It Was Also Evidently Decided That The Follow-Up To The Hugely Successful Sonic Dash Should Feature The Sonic Boom Branding.
Ironically, This Free-To-Play Mobile Title Does A Lot To Fix Up The Troubled Property. While There Aren’t A Lot Of Original Ideas On Display Here, Sonic Dash 2: Sonic Boom Lets Sonic Do What He Does Best: Run, Run, Run.
Like Its Predecessor, Sonic Dash 2 Is An Eternal Chase Against Dr Eggman (Hey, If You Think That Fat Old Dude Can’t Book It, Try And Catch Him At The Very End Of The Original Sonic The Hedgehog Sometime). Sonic Is The First To Run After Baldy, But You Can Gradually Unlock His Friends: Knuckles, Tails, Amy, And Sticks, A Jungle Badger Introduced In Rise Of Lyric.
You Run Automatically, And Can Switch Lanes By Swiping Your Device’s Screen. Swiping Up Or Down Causes You To Roll, An Attack That Disposes Of Enemies In Your Way. Each Character Also Has Special Abilities That Helps Them Deal With The Challenges They Face On The Racetrack. There Are Tons Of Hazards To Deal With Here, Including Pits, Electric Traps, And, Uh, Trees. Man, To Hell With Trees.
Occasionally, Sonic Dash 2 Lets You Explore Off The Beaten Path And Engage Challenging Tracks That Are Particularly Narrow And Enemy-Filled. These Diversions Can Yield A Lot Of Rewards, And They’re Also A Good Time To Employ “Sprites,” Living Power-Ups That Enhance Your Character Permanently Or Temporarily As Long As They’re Equipped.
An Amusing Thing About Sonic Dash 2 Is That It’s Fast, Fun, And Features A Steady Framerate — All Stuff That Rise Of Lyric Failed Miserably At. There Aren’t A Lot Of New Ideas On Display, Which Is Probably Something We All Expect From Endless Running Games At This Point In Time.
On The Other Hand, Rise Of Lyric Tried To Bring A Whole Bunch Of New Ideas To The Sonic Universe, And We All Know How That Worked Out. Sonic Dash 2 Prioritizes Ideas And Mechanics That Worked In The Original Sonic Dash, And That’s Probably The Best Thing It Could Do.
Moreover, Sonic Dash 2 Makes A Few Adjustments To Do Away With Particularly Hated Free-To-Play Game Tropes. There’s No Energy Meter, And The Ads Are Infrequent. If You Screw Up, You Get One Chance To Keep Running In Exchange For Watching A Video.
Sonic Dash 2: Sonic Boom Is A Fun Endless Running Game That’s Tightly-Bound. It Proves, Once Again, That Sonic Is At His Best When He’s Just Allowed To Run Free With The Wind In His Quills. Who Knew A Mobile Game Could Help Redeem A Console Property, Though?
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